Developer portfolio for Unity

High-Performance Tools & Games for Unity

ResonanceCode builds tools and games for Unity with a focus on ECS, DOTS, Unity 6, and performance-aware mobile game development.

About

Overview

ResonanceCode is a product-focused Unity development publisher building practical tools, mobile games, and experimental gameplay systems. The portfolio emphasizes Unity ECS, DOTS, performance management, and production-ready developer workflows.

Founder

Muhammet Salim Cengiz

Founder

Muhammet Salim Cengiz

Profile

Senior Full Stack Engineer

Focus

Unity ECS, DOTS, mobile games, and developer tools

Experience

6+ years in software engineering

Products / In Development

Current work-in-progress

In Development

DotsAnimator

High-performance animation and optimization suite built for Unity ECS and DOTS. Designed with Unity 6 workflows in mind, with Burst compiler compatibility as a core technical target.

Unity 6ECSDOTSComing Soon

In Development

Last Evac

A mobile zombie-themed strategy and tower defense game featuring unique character narratives, survivor management, and custom UI designed for touch-first gameplay.

MobileStrategyWIP

In Development

Space Soldier 2

A sci-fi tower defense game with crafting and co-op gameplay, focused on wave-based combat, player progression, and team-based survival.

Tower DefenseCraftingCo-opWIP

Services

What we do

Tooling for Unity

Editor tools, runtime systems, and production utilities for Unity-based workflows.

ECS & DOTS Development

High-performance Unity systems built around ECS, DOTS, culling, optimization, and scalable runtime architecture.

Mobile Game Development

Mobile-first game projects with custom UI, progression systems, and performance-aware gameplay.

Project examples

Selected work

Story-driven tower defense game

Last Evac

A narrative-focused tower defense project set around a city evacuation scenario. The game concept combines wave-based defense, survivor units, tactical deployment, and a darker survival atmosphere.

Tower defenseStory-based survival settingUnit deployment systems

Unity tool for DOTS workflows

DOTS Animator

A Unity tool developed for the DOTS world, providing Animator-like animation control for entity-based projects. Beyond animation playback, it includes culling behavior and performance management systems for DOTS-oriented scenes.

Unity DOTSAnimator-style controlCulling and performance systems

Tower defense, crafting, and co-op game

Space Soldier 2

A sci-fi action project built around tower defense encounters, crafting systems, and cooperative gameplay. The example focuses on combat readability, enemy waves, player progression, and team-based survival.

Tower defenseCrafting systemsCo-op gameplay

Support & Documentation

Publisher resources

Documentation

Documentation pages are being prepared for the product releases. Until then, contact support for setup notes, integration details, and roadmap questions.

Contact

Support and contact information

Location

Istanbul, Türkiye